• Description: Since there isn't any world maker yet. I decided to make my own. This is Mario's New World. Bowser has a plan to take over the world and only Mario can stop him. If you want to get a 100% on this world, then try to get all the Yoshi Coins. There is also is a hidden pipe where you can skip levels i oyu can find it. Good luck and have fun. :)
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What Others are Saying

super shadow1 | 90/100

the level pleases me because there are no unnecessary decorations, nor are there any
almost no decorations and the castle had a lot of side things like the blocks at first was pretty ugly to me

so I give you 90/100

10/18/20 at 6:26 AM

Plume 4.0 | 70/100

This user did not provide a review.

10/17/20 at 8:24 PM

robinarensgamer | 70/100

great first world to start with although i have to agree with skopler,so that means 70/100

10/17/20 at 2:20 PM

Skopler | 70/100

It's a nice attempt, I recognize it. I can tell you spent some time creating it and it shows, so that's nice. I will review each map:

1. Map 1 was just an introductory area for each other map. It's a cool concept and I don't think there's nothing wrong with it except for the castle's outside design which is just a whole cut-off.
2. Map 2 felt quite empty and flat. It definitely reminded me of the average 1-1 super mario bros level that everyone seems to like reproducing here, which is annoying. I'd suggest way more scenery and good challenges that make it unique instead of easy-to-speed run. The bonus zone was... okay I guess, but could've been better designed and worth visiting.
3. Map 3 was slightly better than map 2, the enemies were basically the same so it lacked a bit of variety. 82x yoshi coin added a nice challenge instead of the typical reach-this-bit-of-the-level. 102x is the only part to actually add scenery...but something else would've been prefered over that tileset.
4. Map 4 shows a bit of creativity and is way better than the previous ones. It started of flat but became cooler gradually the more you progressed on it. 119x has a bad looking cut-off. Also on that same part there should be a better placement of coins or something else to encourage the player to fall to the bottom and not overthink if it could be a bad idea to do so. On 151x 12y there are cut-offs too, although not too serious. On 101x 18y, I'd suggest some other kind of clouds instead of those ones, as they look rather bad.
5. Map 5 wasn't interesting and had this odd necessity to add as many goombas as it can. This wasn't a nice addition.
6. If it wasn't because of those bridges cut-offs, this level would've been nice looking. It lacked especial challenges and barely had enemies, so this is the other extreme I wouldn't suggest getting at.
7. Map 7 was just the exact copy of map 1, except it hasn't been finished. This won't be considered on my final rate since I didn't even know about its existence.
8. Map 8 was okay overall. It had so many enemies with little spaces which became infurating, also there are many bridge cut-offs
9. Map 9 has this odd entrance with odd cut-off design, it obviusly looked bad. The boom boom fight was quite boring and in any case I can lead him to go to the lava and avoid fighting him altogether.
10. Map 10 had these horrible scenery cut-offs
11. I never reached map 11 at any point but yeah, it has cut-offs

10/16/20 at 11:06 PM

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