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What Others are Saying

Its who | 77/100

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02/17/21 at 5:43 AM

Jenri619June | 52/100

Design: Good design you've got going here. The star world tileset, the cloud castle pillars, and the retro castle tileset match well with one another. The dark green, starry star background in Map 1, and the random dark crow enemies do look unnatural, though. Putting that aside, the aesthetics were solid. (30/35)

Gameplay: Badly done. The gameplay in Map 1 feels considerably overwhelming in comparison to Map 2. There was a rather huge amount of enemies, forcing one to either take it slow and steady (which got tedious after a while), or run for your lives. And the gameplay in Map 2, while not as overwhelming, is really tedious due to the sheer amount of tedious waiting involved. Especially with all the grolll enemies and the moving platform. As well as the Palace Switch and 'treasure box bomb' backtracking too. The boss has a neat idea, but it involved some luck, or horrendously quick reaction to avoid attacks. And it drags on for perhaps too long here. All in all, I didn't enjoy playing this at all. (7/35)

Effort: Aesthetics were solid and well done. Gameplay in Map 1 can get horrendous at times with many enemies placed just for the sake of having enemies. And Map 2 quickly gets too tedious to have to wait and backtrack here and there. Also, the boss could use more work to make it more playable. (15/30)

02/15/21 at 9:17 AM

LazorCozmic5 | 91/100

Mostly enjoyed this level, the vertical section is well done. I was wondering when there'd be another like that. Still noticing your usual repetitive use of ninjis, only this time boss battle was also really unforgiving compared to the rest of the level. I respect the idea behind it, but at the end of the day the whole floor contained spikes which meant not enough room to traverse to avoid King Boo's attacks. The setup was a little unfair, often depending on luck rather than skill; sometimes you were forced to take hits when backed into a corner. Overall try to be more considerate given the type of level this is, and you also shouldn't be placing solid blocks behind scenery pillars, people are going to wonder why they can't pass those areas.

02/15/21 at 1:21 AM

przem1994 | 100/100

Another n-ice level from you. The tower design was great, very n-ice gameplay, challenges and cool scenery. Another 100/100 for you :)

100/100 and HARD difficulty.

02/14/21 at 2:02 PM

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