• Description: This mountain is full of hungry Yoshis.
  • Contributors: None
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What Others are Saying

Smile Construct | 18/100

Add some decorations

07/22/21 at 3:56 AM

decaghi | 20/100

i can tell you this was no fun. its bland and empty and I couldn't feel much of a mountain vibe like babyyaga said. the challenges are dumb and unfitting for a level. they are also very unfair cause you have to sttart at the very beginning with 1 little slip up

07/15/21 at 6:02 PM

detetive coelho | 1/100

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trashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrashtrash

07/15/21 at 2:59 PM

twisterjoyful26 | 30/100

Like babayaga said, this level is pretty bland and empty.

No scenery. Try adding plants, ground tiles, or those slopey background tiles to make this level feel less empty.
Challenges are repetitive. Get a Yoshi, get past stuff, spit out fire, light Bob-omb, continue, repeat.
Tiles at x:17 make cutoffs. Use the proper ground tiles for that.
Things on invisible blocks like the anti-Yoshi sign look like cutoffs, so fix that.
Speaking of floating, floating dolphin.
Some weird reason allows me to get stuck on the left edge of the red platforms at x:30.
You pretty much have to speedrun the second section in order to make Yoshi not swallow the shell. I never knew I had to go fast on a tedious jumping level.
Oh. Level is short.

Overall, try adding more.

07/15/21 at 4:50 AM

babayaga0504 | 20/100

I'm not quite getting a mountain vibe because the design was so extremely lackluster in the level. It goes without saying that there needs to be scenery to make the level more visually appealing. So far it just looks like a layout with the same repeated concept.

07/15/21 at 2:45 AM

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