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What Others are Saying

JetWing34 | 70/100

I totally agree with BabaYaga in terms of having a good concept of a level. However, there are several areas of the level that are not very well executed. Some of the areas such as the green room with the projectile bullet cannon are made very challenging as far as giving the player no advantage. Other than that, I have to say this level could be better despite the creative concept for the level.

70 (C-) / HARD

08/29/21 at 9:59 AM

johnnypro | 1/100

That's not possible. I walked in the door and it sent me back to all the doors. I can't find the switch and there's no way I can beat this level.

08/29/21 at 2:31 AM

cesar | 100/100

This user did not provide a review.

08/27/21 at 11:04 AM

babayaga0504 | 73/100

I like the concept. However, it's not executed optimally. For example, the room with the bullet-bill is totally unfair as nowhere can you predict where the bullet will travel, no matter how slow the speed is. If I were you, I'd replace it with another suitable obstacle. Personally, I found that the easiest approach to win the level is to complete the rooms in reverse order, starting with the most difficult room. Although this is a very creative idea, it would be nice if you included a mandatory checkpoint for every room cleared or every two rooms because losing all your progress can be quite the peeve for levels like this. The "elevator warps" send you back to the beginning half the time, but I won't take this into account since it's probably a faulty game bug. Also wasn't necessary to include an additional magic ball as only one is required.

08/26/21 at 6:52 AM

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