• Description: I have been gone for a few months but realistically, none of you would really care. This level has dragon coins, a secret bonus area, message boxes & signs, custom music & backgrounds, and a survival situation at the end. If you run into any issues with the level. Tell me in the comments and I might fix it. I will do fixes until the level gets a class. Do not say that the level is impossible at the end, just survive until the cloud arrives as there is chunk loaders or whatever it is called...
    Update 1.1

    -Changed water texture on Map 1
    -Removed a mild quantity of lava on Map 4
    -Added some more powerups to the level
    -Fixed music
    -Removed cutoffs I have spotted so far
    -Increased delay of enemy spawning in survival scenario
    -Added Warning before survival, it's a message box
    -Removed minor amount of moles

    Thanks to babayaga0504 for the lookout.
  • Contributors: #Arcade #Arcade and #Arcade
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What Others are Saying

Jesse Alexanderrr | 92/100

This level was pretty neat and it had some interesting ideas but it's also flawed in some ways. For one I like the idea of having multiple paths the player can go down.

--- The Forest ---
This area had some classic platforming and enemy dodging and nothing else's. The scenery here was a bit bland in my opinion. I feel like you could've added a few foreground elements but it's nothing to bad.

--- The Mountain ---
This path was more of the same tho I did notice a few cutoffs throughout this portion of level.

--- The Underground Area ---
This path is one of the more interesting paths out of the other 2 as you're riding through a poison filled cave on a skull raft avoiding the podoboos and blargs and it was overall pretty interesting. Even the scenery was at best decent.

After that we get taken into the actual temple portion of the level which was more platforming and avoiding podoboos. Then the level ends with an enemy endurance which was ok but very uninteresting as you could just kick a koopa shell and have it wipe out all the enemies on the floor and the somewhat long wait time made the fight a bit boring.

Overall my only issues are the scenery (specifically in maps 1 & 2) and the enemy gauntlet at the end. but overall neat level

Difficulty : Medium
Rating : 92/100

08/04/22 at 1:50 PM

ninjago | 100/100

This user did not provide a review.

08/04/22 at 10:14 AM

redwolf018 | 90/100

This user did not provide a review.

08/03/22 at 12:56 PM

babayaga0504 | 80/100

I like how the level goes from right to left as opposed to left to right. Starts off with a little spammy with monty moles but then gradually gets better as the level progresses. Aesthetics were also nice but the water usage is inconsistent. There's two variants of water but really you should be using only one, so either pick and stick with the SMW water or the SMB water. I personally think the latter would've worked better since most of your tiling seemed to be SMB anyway. The platforming part in the cave area was impressive though, but do keep in mind that putting too much lava will create lag and there's also a vine cutoff. The "survival mode" ending challenge was a unique idea to end the level with, though the section may be a little spammy and overwhelming without a fireflower.

08/03/22 at 11:09 AM

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