• Description: Not terribly long level, just came up with an idea and made a level around it.
    Needs the game to be set to run at 60fps, which it is by default, for it to work
  • Contributors: babayaga0504, because reasons
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What Others are Saying

Dale | 70/100

This level was very creative and had a great concept. The challenges were creative.

Unfortunately, there were a lot of problems with it. The vertical nature of the level doesn't help much, either. Many times, you can't tell where to go, so you have to memorize the level and where the spikes are, so not good. You just have to be lucky. Somehow, I was able to make it to the boss fight, but when I got there...

The boss fight is mostly luck-based and also unfair. The first time I actually made it to the boss, I was able to hit the boom boom twice. After that, I was lucky to get even one hit.

Great concept, poor execution. I will give you a rating of 70/100 and difficulty rating of extreme.

06/25/22 at 11:38 AM

SuperO | 100/100

This user did not provide a review.

06/24/22 at 4:32 PM

redwolf018 | 89/100

Super creative. This is almost one of the best levels I played really.

I said almost because of the difficulty was cranked to an 11 at the Boom Boom boss part, and I didn't like it. Mainly because of the Dry Bones that's throwing bones. And the checkpoints at the start are kind of pointless. So yea... it was near almost perfection

06/24/22 at 3:26 PM

valterriitsjames77 | 91/100

This user did not provide a review.

06/24/22 at 2:52 PM

DragooniaShade | 79/100

VERY interesting concept for a level, honestly i have never ever seen this before, not even in SMM so that's a big plus!
The level was very enjoyable and creative, except for the boss fight which it's execution was not that good but whatever.

06/24/22 at 12:21 AM

carl3 | 86/100

This user did not provide a review.

06/23/22 at 10:58 PM

babayaga0504 | 50/100

Not the first level to utilize the bone spin-jumping idea, certainly not the most well-executed and most likely not the last either, in fact this was never your own idea to even begin with. But in hindsight this isn't a surprise since weren't you also the guy who ripped off other peoples' sprites and claimed them as yours? How did that go? We don't roll like that here. If you were to make the claim that this was inspired by a similar level or idea, that's perfectly valid. On another note, thanks for listing me in your contributors? Technically I'm already contributing a handful to your complaining and childish antics lol but anyways back to this garbage that you call a level - with the gameplay focusing on avoiding spikes, you have got to be more clear with indications to steer clear of the many spiked dead ends. Boss fight is (kinda) creative? but unfair in execution. In my opinion this could've potentially been pulled off if not for the drybones disbanding after the initial phase. Spin-jumping does not quite hold up here as effectively as you'd imagine, again due to that aforementioned enemy separation issue. Well you wanted a review so there you have it, not that it'd matter though since you'd just moan and complain about me being too harsh rather than y'know...actually take my advice and improve. But welcome back :^)

06/23/22 at 10:14 PM

TitoCapotito1513 | 90/100

Very good level it was a bit kaizo style according to my perspectives I will give you a 90/100 and the difficulty is medium.

06/23/22 at 9:55 PM

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