• Description: mario is on a nice walk till a new theme catch his eye
  • Contributors: No additional contributors.
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What Others are Saying

DragooniaShade | 40/100

It looked nice in some areas but in overall it lacked creative challenges and the good chunk of them were just repetitive jump onto falling platforms, a lot of cutoffs and tiling clashes.

11/21/22 at 4:24 PM

baronbrrrrettwastaken | 40/100

Well well well. I was honestly expecting a nice little forest level but didn't expect to be treated with a lot of cutoffs. Gameplay was alright for the most part and the dragon coins were a nice challenge, but what really failed this level was a lack of scenery and a whole bunch of cutoffs throughout the level, particularly in the second and third maps.

11/21/22 at 9:29 AM

JetWing34 | 55/100

This user did not provide a review.

11/21/22 at 7:37 AM

Plume 4.0 | 60/100

This user did not provide a review.

11/21/22 at 6:46 AM

Herobrinesword | 85/100

This was a decent beginner level with an interesting gimmick with the platforms. I'd recommend "completing" the loop of the terrain tiles as some people will lower their ratings over them. Sure, some people might lower their ratings over it being too easy, but I found it to be the right difficulty since this is meant to be the start of the series. I also found the first dragon coin challenge to be a bit creative as I have not seen anything like it before. Since there isn't any custom music that would make it even more memorable, I am going to have to cap my rating at the average rating of 85%.

11/20/22 at 7:22 PM

Mariogamerxyz | 15/100

This was really bad tbh. The scenery is great but the gameplay on the other hand, boring. Maybe add some more challenges, enemies, jumps, etc. Don't worry too much about scenery because we want a level, not a Bob Ross painting. The text box and signs were really unnecessary too as they just provided useless dialogues and input assistance. Some advice:

[GAMEPLAY ADVICE]

Add more traps, maybe some p-switches, more enemies, more jumps. When it comes to enemies, don't make it too repetitive and don't make it too unique. When I say "too unique" I mean don't put like a red turtle, a green turtle, a mole, a hammer bro all in a short area. Use variety correctly.

Scenery can also cheat in gameplay for funny reasons. Be creative with more scenery but not too much like some users wanting that *coughs* Filip *coughs*. Again, not a painting, do it correctly.

[SCENERY ADVICE]

Make the inner ground more lifelike. I mean like put mole holes, grass patches, tile varieties, mushrooms, fences, bones, more things that make the level a little more natural. DON'T overdo it.

Sorry, but I can't give much on this level. I give an easy difficulty and 20/100. I assume you're new, so gl with the rest.

11/20/22 at 6:34 PM

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