• Description: Super Mario World: Reborn - World 4.5:
    Torpedo Trickster
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    Mario has to go through this level with torpedo teds in the underwater part. Can Mario make it past? Find out now!

    This level's inspiration is from bower jr's sewer level: Super Mario World: Shining Adventure 4-2. His level inspired me to imply the design you see in this one. He's the reason why I'm using the sewer tile set in this level. Also this is the first time I used the sewer tile set.
    Super mario world: Shining Adventure: 4-2: https://www.levelpalace.com/level?id=29291

    Here's the walkthrough of THIS level in case you get stuck https://youtu.be/9GPD8-P3O5Y

    GOOD LUCK!
  • Contributors: bowser jr - Inspiration Herobrinessword - playtesting
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What Others are Saying

Mariogamerxyz | 85/100

good now so, t seemeth this level wast well enow but i already hadst a lacking valor humour from the loud music. generally the level gameplay wast well enow, and the scenery wast excellent. i gazed the stream querty didst, and i did play the level after, but i very much didn't enjoy the claustrophobic gameplay and repetitive scenery

i agree with other rates

12/21/22 at 9:51 PM

Mario00000000 | 85/100

This user did not provide a review.

12/19/22 at 3:28 AM

DragooniaShade | 100/100

This user did not provide a review.

12/01/22 at 1:13 AM

SuperO | 100/100

This user did not provide a review.

11/28/22 at 1:55 PM

Dale | 89/100

Fun level, but the final map with the red switch is so laggy that sometimes you can't even time the jumps properly, especially jumping into that trolly fire below the fence on the left. I will give you an 89 and Hard.

11/27/22 at 9:09 PM

Fireborn | 100/100

This user did not provide a review.

11/27/22 at 8:54 PM

Bonus | 90/100

A pretty good level, just rather confusing and dark (and underwater). Still, it had decent challenges and was fairly long and enjoyable.

11/27/22 at 8:32 PM

Herobrinesword | 100/100

Ok, this level seems mostly the same as when I first play tested with the main difference being that there is now an on/off gate at the check point that forces the player to do the green switch challenge. I actually enjoyed the overall theme of the level since it reminds me of the sub pen map from 007: Nightfire. By the way, you can trigger a fool's softlock by dropping the key into the grounded locked door by the blue on/off gate. Overall, since I enjoyed the level and since you added a different challenge to the first part of the level, I will grant it a 100%, despite the fool's softlock. I'd favorite it too if my favorites list wasn't full.

11/27/22 at 8:09 PM

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