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What Others are Saying

DragooniaShade | 79/100

Pretty good and somewhat unique use of the chainballs in this level, now honestly i don't think that a land tileset fits with a castle level in my opinion, the x:128 area with the final dragon coin could've been used a little bit more i believe, but the boss was definitely my favorite part with the chainballs making part of the fight, you really seem to be creative in these usually boring Boom Boom rooms.

01/24/23 at 3:41 PM

benjamin | 70/100

This user did not provide a review.

01/24/23 at 8:43 AM

Glove | 80/100

1: Decorations | C | Not Bad But I found some bland parts through-out the level

2: Enemies | N/A |

3: Secrets | N/A |

4: Enemy Varity | N/A |

5: Softlocks | A | no softlocks found but one problem, the level isnt possible to beat

Score: 80/100
Level Grade: B

01/24/23 at 7:39 AM

LazorCozmic5 | 90/100

I really enjoyed the level, very interesting ideas revolving around chainballs. The highlight for me is probably x:140 where you have to time your jump against two rotating chainballs. The Dragon coin challenges were a nice touch as well. Much to my disappointment you didn't add an exit warp in map 1 to go to map 2. Please fix this as soon as possible along with the cutoff at x:145. The boss fight could've been a little more challenging. King Boo moves too slow and his attacks aren't really effective. Mainly just dodging chainballs.

01/24/23 at 1:26 AM

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