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What Others are Saying

LazorCozmic5 | 90/100

Definitely one of your more impressive levels. I like the use of platforms as well as enemies on moving platforms, helps keep it fresh. My only area of complaint is you can quite easily obtain the hammer suit and some of the tiling choices were kind of questionable or unfitting as well as the music in the underground section. I understand the hammer suit is meant for the hidden Dragon coin but it also can be abused to make easy work of the boss. That section could use a touch of scenery as well, but still it was a really nice idea.

01/28/23 at 5:26 PM

SuperO | 80/100

If you put a sign for the dragon coins in the cave, it could be better because we can not know that the dragon coin is in the cave in the first gameplay. The scenery is ok but there are empty fields at some place. The music that you put in the cave part does not fit with the background. The hammer powerup makes the boss battle easier quite when you duck.

01/25/23 at 11:56 AM

Bowser Blum Blum | 90/100

This user did not provide a review.

01/25/23 at 12:02 AM

DragooniaShade | 90/100

You've been improving your level creation skills a lot recently, tiling was actually pretty good and the gameplay was done pretty nicely, and once again i give ya credit for the boss battle, pretty creative.

01/24/23 at 10:51 PM

Bonus | 90/100

This user did not provide a review.

01/24/23 at 6:40 PM

Sailor Mars | 85/100

What a great idea for a boom boom setup!

An arrow to tell you to keep running at x50 would have been a good idea.

The hammer is more difficult to get to than it should have since there's not much room to run here and get the proper height. It should have been one block lower to the ground.

The first two platforms at x200 are extremely poorly placed.
There are times that when you jump to the first platform, it's not possible to jump to the next before the first platform falls underneath you, softlocking the level.

01/24/23 at 5:02 PM

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