1-1 but There is no Ground close

By phoenix_158208251

A hard version of 1-1 There is a bonus room, and a few added platforms to help traverse the level, because I couldn't make it across without them.

Rosalina Island Level 1-1 close

By SashaMakingCustomLevel

Super Mario Galaxy are good game on Rosalina.

Megalovania | Sans close

By MunMasterGamer

Do you have what it takes to have a bad time?

Tower of Torture close

By phoenix_158208251

Game: https://luigibonus.com/games/supermarioconstruct/beta Mario: Mama Mia! Boom Boom, what have you done!?Boom Boom: >:)

Spider-Man 2004 #4 close

By Animdude64

This was technically my 6th level based off the plug n play game. But still, thanks goes to JetWing 34 for letting me know about extending the height length!

Chica's Party close

By Animdude64

Based off a minigame from personal favorite of the franchise, Five Nights at Freddy's 3.

1-1 but the joke is dead close

By phoenix_158208251

I've seen TONS of 1-1 remakes. I've decided to fight fire with fire, and make my own. (Level difficulty is hard if you choose to do the text box's challenge.) It's intentionally crappy. stop making 1-1 remakes people!

Spider-Man 2004 #3 close

By Animdude64

Based off the 5th level. The 4th level I can't make due to the limitations of the height scale.

Passageway to Heaven close

By Mesopotamia

Water Live Part 1 Level Play on Chrome Incognito if the code causes the game to freeze!

Paratroopa Chaos close

By Luigi_Awsome

OK, my image didn't show up, but... My first level using Water Release 1!

Super Iggy Bros. - World 3-3 (Read Desc.) close

By IggyHopxD

Super Iggy Bros. - World 3-3: The Mansion's Basement IMPORTANT NOTES: 1. DO NOT use the reserve mushroom, because it lets you cheat the some of the puzzles. To play the level more as it is intended, when opening SMF3, go to the game's "Option" menu, then "Customize", and then set "Def Stock Item" to "None". 2. Red pipes, as in most other levels of this series, are reset pipes. If you screw up a puzzle, enter a red pipe, and you'll be able to redo it. 3. If the custom BG ever disappears during gameplay after warping, it's not my fault, it's because of the strange way that SMF3 handles CBGs. So if it ever happens, don't rate down. 4. [MOST IMPORTANT] The level is 100% possible, just that it can be a little tricky, so don't rate down for it being "impossible" because it's not. Ok, that was the most important part of the description. Now you can either go play, or read the rest of the description. Do as you wish :) Story: Iggy continues his adventure through the creepy mansion of the boos. Now, he encountered himself with a pipe leading to the house's basement, which King Boo, a very old friend of Bowser and owner of this gigantic mansion, flooded and filled with enemies and puzzles to make Iggy's adventure more complicated. Help our Argentinian hero find a way through! This is the first level of SIB that I decided to make in SMF3. Most levels of the series will still be in SMF1, but there will ocassionally be some other SMF3 levels as well sometimes. As a challenge that Nuozzu made me do in his review of World 3-2, on this level I was NOT allowed to do the Shell + Thwomp challenge anywhere, so instead, I came up with as many other interesting challenges as I could think of to make up for the ban of this one. This actually was fun, since it made me have to think about other alternative challenges to replace it, so shoutouts to him for suggesting this challenge! About the level, it was hard to decide for a good theme for a basement. After some thinking around, I decided the best approach would be to use the SMW Ghost Ship background and the grey ghost house tileset. And for the song, I was between various options. One of my options was to use Song 3, AKA the Castle Theme, but then I decided it didn't fit that well for the level, so then I was between other two. The song "Here We Are" from the Undertale OST (AKA The True Lab theme), or the Edit Mode version of Mario Maker's SMB1 Ghost House theme. It was a hard decision, but then I thought that the second option probably would fit better. And lo and behold, it was the song I decided to use in the end. For the design, I don't think it's one of my best works in SMF3 (I've done MUCH better SMF3 stuff before), but in challenges, I think I've done them pretty well. So far, it's my favorite Super Iggy Bros. level I've done. Clues to find the secret 1-up: "On the top of the big door, after the end of that long journey..." (Yes this one's pretty obvious lel) So I hope you like this level, and of course, feel free to give me your opinions. Next level (3-4) will be back to the usual SMF1 stuff btw, so if you expected me to suddenly change this series into an SMF1 one, I'm sorry, but the SMF3 stuff will only be ocassional. :)