Remembering a Mario bros close

By vitor21

I found out that the PG site has run out of time. So I decided to post an old level of mine from there, updated. Sometimes someone remembers. I at a post many levels, but have fun. I posted more for memory than to be evaluated, but still, evaluate if you want. I like constructive criticism.

SMF:O - 1-2 close

By ThePurpleFlyingCat

Hi and welcome to my next level. After a long time I decided to make another SMF level. This time it is a sequel to SMF: O! At the last level, people wrote to me that my levels are too equal. SMF Editor is too limited, I didn't know how to do it. I tried. Any comment will help me a lot! well thank you (。◕‿‿◕。)

Goomba's Creativityless Complexity close

By Softendo

The name of this level is an anagram of showing you all that i'm lacking creativity to making levels nowadays. If the game doesn't load for whatever reason, just reload the page, and clear the cache of your browser if it still doesn't work.

Heck By JCDenton218799.3%
Heck close

By JCDenton2187

Mario has fallen down a pit and entered the fiery Nether world, otherwise known as Heck. He must undo his death by escaping... But is that even possible? --- This is my second level made in SMF2 Ver. C. I'm still learning all that it can do since my last experience with SMF2 was on Pouetpu. I decided to create a lengthy, ambitious level for my second creation on SMF2C. I hope you enjoy it. If this is recieved well enough, I plan to create a sequel.

Yikes! Spikes! close

By happyfriday634

spikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikesspikes spikes

Awakening Wood ~Pikmin 2~ (ReadDesc) close

By LuigiXD/_29

this level is based off of the 2nd area in Pikmin 2, there are a lot of objects to interact with but i'll make it simple, go through the tile area to get the red palace switch, after that go to the upper area and go to the left again and past the cave (all of this is to get the entrance to the cave) and hit the ! switch to allow you to reach the second red palace switch, if you miss it there is a springboard on the other side of the map that is used for some A coins but can be used here too. then go towards the right side of the map and you will see the reason that you hit the 2nd palace switch, go into the water to hit the on/off switch and then you can enter the cave. it is based off of the white flower garden and is a rusty pipe area. there are 4 floors and on the last one you fight boom boom. there are 10 A coins for you to collect, 6 in the overworld and 4 in the cave, some in the overworld requiring the springboard. why did i base a level off of a area in pikmin? well, i'm currently romping through Pikmin 2 n.p.c. and it's been a lot of fun! the caves really stress me out sometimes & when i get the 1st game i'm going to have to get used to a completely different rule set (30 day limit, no caves, 1 captain) but it's still a total blast and i would recommend it to anybody who likes video games.

Mario's Challenge 3-4: Lights Out ! close

By Mesopotamia

CBG by: MarioMaster7771 Music: Mega Man 4 Complete Works - Bright Man

Troll level 1 (Featured) close

By BananaMan 248

Please don't coment: ''This user did not provide a review'', because I don't like this coment!

Buzzy-Beetle Bridges(1st SMC lvl) close

By Lyric_TheLegend

https://luigibonus.github.io/beta/ Code: https://pastebin.com/rwdxZqYL Ignore the 2nd text box Update: cheese at: x-23 y-0 Don't cheese it please i'm too lazy to fix i

SMC Grassland I (See Description) close

By JetWing34

DO NOT copy-paste the code that is in the code box. Instead, play the level here: https://docs.google.com/document/d/1M5Ds0GrWyUcQcKuEZ14uE2BrYm4h_vneJdkrWhgx9fg/edit And the game is played here: https://luigibonus.github.io/beta/