A Kraizy World: 1-1 close

By GhostlyBlaze

Description about levels like this: This is just something I wanted to build for a while. It's just some "simple kaizo tricks" built into a world. This is "nothing extreme" like my other levels so it should be "fun". There will be checkpoints in these types of levels. I didn't want anyone to use the mushroom so I just put 1/1 HP. Hopefully you peeps enjoy these levels. Description about this level: This is just some "simple" kaizo tricks put together in one level. There is nothing "too extreme" about this level. There is also a checkpoint so look out for that and enjoy. Coin Indicators: Yellow: To indicate where to go Red: Shell required for this section Green (collum): Optional path Green (one): Yoshi required for this section Blue: Spring/Throwable Block required for this section arrows that are facing up and down (connected) means that you have to do a duck jump. Video Link of Me Beating It: This is the first half of the level: https://youtu.be/DjHyKMIaMzA This is the second half of the level: (soon) Edit: I made the level a little easier, mainly about the shell part with the bob-omb. It's very difficult to pull off. Since this is supposed to be easier, I removed it.

The Muncher's Cave close

By GhostlyBlaze

Plot: Mario has become too lazy and decides to take a stroll outside. He takes a few wrongs turns and ends up in a spooky place. All he can do now is to push onward to find the exit. Description: This is a pretty hard stage to beat. It has no checkpoint and goes on for quite a while. It also has a fast auto scroll along with a kaizo trick. It's muncher themed so I hope you peeps enjoy. There's also some item "juggling" (with one item). Hold onto the p-switch! Tip: For the galoomba part with the muncher bridge, you're gonna want to throw the galoomba onto the "bridge" at a distance where you can bounce off of him a few times as you make your way across. You also have to do this quickly if you want to keep your p-switch. 1.drop your p-switch 2.grab the galoomba 3.throw him onto the "bridge" (be at a distance & height where you can throw him onto it correctly) 4.grab your p-switch 5.bounce on the galoomba to make your way across 6.finish the level Hint: The pics make it look easier than it seems. ^_^

Precise Jumps 4 ***DEMO*** close

By GhostlyBlaze

This is a DEMO of Precise Jumps 4!!! This is only a small sample of what's coming up in the future ;) __________________________________________ This is roughly a 5%-20% estimated sample of the whole level! This DEMO will be deleted when the full release of the level comes out! __________________________________________ There is a shortcut when you go back into the pipe to skip the EXTREME mid-air spring jumps. That's only there if you really can't figure out how to do a mid-air spring jump. __________________________________________ To complete the DEMO you must know the following: -Mid-air Spring Jump -Shell Jumps -Bob-omb Jumps -Precise Muncher Jump __________________________________________ Watch RAW FOOTAGE of me completing the level \/ https://youtu.be/9Vwa_7yXpG0

Precise Jumps 3 close

By GhostlyBlaze

Just so you know before you play this level, this level will be one of the most hardest levels you have played on SMF2. This level is so unforgiving and so disgustingly hard that it makes you want to quit! Note: THERE IS NO CHECKPOINT! Response to my last two levels: I've noticed that people keep saying that my levels are easy and nothing but p-switch jumps and springs, but this level is different. I tried making this level as unique as possible. I've learn my lesson on going easy on people so in this level I didn't hold back. There are jumps that are so hard they seem impossible until you finally succeed and then immediately die. (The duck-jump at the beginning and at the end of the level) For those who find this level easy or even medium difficulty and can beat it around 30 attempts or so, I congratulate you because this level took me forever to beat! GOOD LUCK!

Precise Jumps 2 close

By GhostlyBlaze

This level is WAY harder than the 1st one. Also note that you have to throw the shell in mid-air to complete the level. You'll know what I mean when you get to that point ;) l l l Response to Precise Jumps rates: I know that I messed up and how it was exploited and how not good it looked. My goal for that level was to make like a foundation for my upcoming levels and experimenting about what works with what. Just know that my future levels won't be much about scenery but more about the challenges and as I get better at making levels, the Harder and better they will get.

Precise Jumps close

By GhostlyBlaze

Fairly easy level to beat for any somewhat experienced person. Note: you have to wait a bit to let the red koopa to pass.