Classic Hills close

By IggyHopxD

(Everything I was gonna put in the description was put in the textboxes of the level, so all the info that is supossed to be here will be inside the level. Just play it.) jk I'll put it here. But be warned, most of the stuff I'll say here will also be said in the level textboxes, so if you read this, you can just skip reading the textboxes or vice-versa, or just read both nonetheless. Your choice! The 27th of January of 2017, I made a little SMF3 level called "Modern Hills", made just as a little filler to confirm I was, in fact, not inactive at all. The level in itself didn't have anything special, it was just a grassland level with a lot of interesting challenges and scenery, made inspired by the NSMB series, even featuring the . But what made it so special was that the level got a really good reputation, and to this day, it's still one of my most well designed and well known levels. Now, in July 2018, I started to work on a little "sequel" to MH, which was going to be called "Modern Hills 2", also made in SMF3, and this time, I decided to mix less tilings together, but use both modern background and music (The Bob-Omb Battlefield song and the NSMBU 1-1 background), but with time, I lost inspiration to work on it, and also forgot about it. Also, recently, I tried remixing part of the original MH into what was going to be my final SMF level, "Iggy's SMF Rewind" (And I actually managed to remix it correctly), but never got time to finish the entire thing, since I got to one point (The 9th remixed level) and never found time to continue, and as weeks passed, SMF was oof'd from the site. So sadly, I never got to show that off either. So, some days ago, I decided to make a remix/sequel to it in SMC to make up for it, and thus, I came up with this: Classic Hills! It's almost the same level as the original, just that not only are most of the original challenges and design changed (Thus being a remix, not a remake) but also, as you can see by the name, it's a classic version! By classic, I mean it mimics more the classical, straight-forward gameplay (Such as the one in the 3 first SMB games and SMW), and uses the SMB1 retro design. Cool idea for remixing it, right? Alright, I hope you all enjoy this (I sure did myself too), and of course, feel free to give me your opinion on it. Also, if you have any other ideas of some of my older SMF levels I should remaster/remix/give a sequel to in SMC, feel free to suggest it on your rate or on my profile's comment section! One more thing, here's the original Modern Hills in case you want to play it and make a comparison between the OG and this version: https://www.levelpalace.com/level?id=9529 (Level itself) / https://www.youtube.com/watch?v=R2uNHX22dHI (Video)

The Quiet and Dark Woods close

By IggyHopxD

DISCLAIMER: There might be some names and references which might sound similar to some from LP, but they are purely fictional. Any similarities to reality are purely coincidential. Mario decides to go to the Homogeneous Woods to meet his friend LB and have a walk, but when he gets there, not only were the woods much more dark, silent and scary than what they usually were, but also, LB was not there. Instead, along the way, there are a lot of textboxes which offer help to Mario on how to solve all the puzzles there are in the way. Go on with Mario to explore the now haunted woods, and maybe try to solve what happened to the woods, what happened to LB, and also, maybe figure out who's the one behind all the textboxes saying stuff. So yeah guys and gals, I've finally made a level after some months! For this level, I've decided to take humoristic references to community jokes, and mix them up to make a serious level. And to be honest, the level ended up pretty good! For the theme, I first chose the theme because it looked cool, and I really thought mixing a dark forest theme with the retro cave tiles looked amazing from what I've learned from MBrother's (AKA Vexilon's) newest level. And as for the music, for so long I wanted to use the Genocide Snowy music from Undertale as the background music on a level, but let's say I never got to do it. However, since this level was a forest with a dark atmosphere in it, I thought it would be the perfect chance to finally use it. And look at that, it fit really well! As for the gameplay, I went with my usual classical gameplay while also adding puzzles to avoid it from being too straightforward. However, the main focus of this level is the story and the dialogue, so I highly recommend to read all textboxes in the level. Alright, I hope you all like this level, and of course, feel free to give me your opinion on it. :)

Super Iggy Bros. - World 4-Airship close

By IggyHopxD

Super Iggy Bros. - World 4-Airship: Windy Jumps through the Airship Iggy found out the sound came from an airship found on the top of a hill in the desert, so he decided to jump onto it. When he jumped onto it, he heard Bowser's voice, threatening him and telling him about the friends he still has to rescue. However, knowing how the previous worlds went, he knows Bowser most likely isn't there, and instead, there's just gonna be a fake one. Nonetheless, any way to continue through helps, right? So no matter how windy, hot or cloudy the sky of this desert is, he still is gonna go through the airship, kill the fake Bowser he knows that is gonna be there, and take control over the whole ship to go somewhere else with it. So follow Iggy's plan along with him, and continue on the trip to save all the people Iggy cares about! Finally, World 4 is over. Gosh, this world felt ethernal. But here we are, another world down! Since I never used the airship tiles in SMF1, I didn't know how to work with them, so I just experimented around until I came up with a good idea. And here's the final result! It's not bad, but the sub-area could've been better if only there was an airship interior background in SMF1, just like the one in SMF3. But nonetheless, this was still good. Clues to find the secret mushroom: "Remember: Piranha pipe's hitboxes in SMF1 are terrible." So I hope you enjoy this level, and of course, feel free to give me your opinion on it. World 5 is gonna be much easier to do because it's just normal daytime grass levels for the most part, but it's pretty long, so keep in mind that it could still take long!

Super Iggy Bros. - World 4-5 close

By IggyHopxD

Super Iggy Bros. - World 4-5: Golden Dust Countrysides Iggy heard a very weird sound of an aerial vehicle in the sky upon exiting Lirtha Megrand's fortress, but it's unclear where it comes from. But Iggy is no dum-dum, and knows the best way to know where it comes from and what it is, is to be brave and investigate for himself. So that's what he's gonna do! Go with Iggy through the big dunes of the desert, to maybe find an answer to what's going on with the sounds he thinks he heard... who knows, could it even be his friends? Only when he goes there we'll know! W4 is almost done now, wow! This world sure is feeling long really, specially because of the quarantine and my life issues... Anyways, this level is pretty much the same as most desert levels, so really I have no comment on it. It's fine. Clues to find the secret 1-up: "First find the red mushy, then you'll get the green mushy!" I hope you enjoyed, and of course, feel free to give me your opinion. Also, you may have heard that on May 22nd, all the SMF games will be no longer available in the site, and SMF levels won't be able to be published anymore. However, Super Iggy Bros will still be finished completely in SMF1 and 3, it WON'T be remade on SMC, and it WON'T be cancelled after SMF is gone. It WILL be finished, no matter what. If you wanna know how to play and see the levels after the Flash support on LP goes away, visit my profile and read the announcement section for more information on the issue. :)

Super Iggy Bros. - World 4-Secret close

By IggyHopxD

Super Iggy Bros. - World 4-Secret: Double Cross over the Water Body NOTE: I am aware of the fact that it is indeed possible to farm the 1-up mushroom infinite times if you get hit by the koopa and land perfectly each time you do the whole level and go back. But really, I didn't fix it, because: 1. I didn't know what would be a good way to fix it without altering the whole area or even the whole level. 2. It is really hard to get hit by the koopa and land there, so it's basically a very hard grind. 3. What's the point of doing that anyways, you anyways would have to restart the whole level because of losing the mushroom if you do it, and plus it's a pretty long level so it's not worth it. This level is only playable if you found the secret exit in 4-Fortress, so if you haven't gotten it yet, go get it! Then you'll be able to play this. This level is a level where you have to do the whole path twice to beat for reals. Because the level is a remix of 3-A from NSMBDS, I chose the same theme, but mixed with desertic tilesets of course. I went for simple platforming challenges so that the level doesn't feel too weird, but it's still decent. Clues to find the secret 1-up: "Only if you came here while being small you will be able to get this. If you missed it, I'm sorry, but you're not getting ANYTHING." So I hope you enjoy this level, and of course, feel free to give me your opinion. Also, I've made an announcement on my profile about what's gonna happen with the series considering SMF will no longer be on LP in about one month, and what will happen with the SIB series on YT. So if you want to know about it, feel free to go there and read!

The Annoying Orange (April Fools) close

By IggyHopxD

ATTENTION: Before you play this level and/or read the rest of the description, please read these three important things you wanna know before playing the level: 1. This level is SUPOSSED to be hard, so be warned if you do not like hard levels. You'd probably like to play something else instead. 2. The level is 100% POSSIBLE, just that very hard, so don't rate down for it. If you don't believe me, try doing the level section by section using test warps, and you'll see it's possible. There are some parts that include tricks you may not know, so in that case, don't rate down for that, just ask me on my profile and I'll tell you how to do it. I'll also say for a fact that I did beat it without test warps, but it's very hard, so if you are brave enough to try the level without test warps, be warned. 3. PLEASE do not rate the level down for it being hard, because rating down a level for its difficulty isn't allowed in this site. If you rate down for something else, I'll most likely understand, but if you rate down for difficulty, I'll most likely tell a moderator to remove your rate and warn you about it, so be careful with what you do and what you don't do. Thanks for reading and understand it! :) Now for the actual description: Over the years, the Kaizo level creators from the SMF community have found a lot of different techniques to add into their levels to make them each time more challenging. From using basic tricks that can still screw up casual players that know those tricks, to glitches that not many people know about because of them not playing around with the game enough. All to make some of the hardest kaizos in history. But today, it's time for you to try out the culmination of all those years of trick-searching and technique-investigating. With all of this said, I present to you, a level with a lot of kaizo techniques all mixed out into one level, that you will have to know if you want to beat this. I present to you, one of my hardest levels made so far (I still may beat this one in difficulty with another future kaizo, but for now it's still one of my hardest levels). For reals now, ladies and gentlemen, boys and girls, humans and monsters, mushrooms and koopas. Everyone, no matter who or what you are, with you all, I present... The Annoying Orange! Now for a better presentation to the level. Even though this level is in part made to be a joke level, this is still what I consider one of the most interesting levels I've made to date. This level is a mix of various SMF tricks and concepts I've learnt, theorized, done and tested throughout these years in the SMF community. You might have seen some of them in my previous levels, while others, because of being concepts I never used in previously published levels (Some were discarded from previous levels and others are found in some of my unfinished/WIP levels), were never shown to the public before. So here's the story of the level: This level was originally thought about by me in early 2018, intended to be an April Fool's level, with the same name and theme, but with a crucial difference: The entire level was gonna be the water + muncher jumps from the beginning, over and over, throughout the whole length. But then, it got boring, and never finished it. Some months later, on June/July 2018, I remembered about the concept, and thought to myself "How about I use the concept, but not for the whole level, and instead, just for a fraction of it?". And that's how this level started to take form. On the next months, I started adding each time more stuff to the level, with some of them being some of my previous concepts I never used in levels (Like the one at around x1200 to x1600, which was a concept I was originally going to use in a challenge level in 2017), or the part at x1960, which is inspired by a Geometry Dash level I've seen where everything is invisible but the orbs you have to touch are visible but with a different color so that you can't see it. After that, this level was left ditched for quite some time, during my inactivite time that was from late September to early December of 2018. When I touched it again in mid-late 2019 I was inspired to continue on it, and added things like some of the A-Coins, the shell jump at x2220, and the Custom Music (And yes, it's an Undertale song :P). In January 2020, I continued the level, and after some hard work on it, after 2 years since the level was started, I finally completed it. And of course, I decided to publish it within the first days of April, as an April fools level. I hope you all enjoy this level, and of course, feel free to give me your opinion. UPDATE 11th of April, 2020: Fixed a cheese in the ending section.

Super Iggy Bros. - World 4-Fortress close

By IggyHopxD

Super Iggy Bros. - World 4-Fortress: The Million-Year-Old Fortress Iggy enters a very, but very ancient fortress on top of the desert's canyon, which was originally the place where a very old woman lived. Her name was Lirtha Megrand, and she was so old, that a bunch of prehistoric creatures that she took care of still live in this fortress nowadays. However, the castle looks pretty modern with all the interesting decorations and thrilling puzzles. The answer to that? Just one name: Bowser. In his path to hide away with Iggy's friends, one of the places he passed through was this fortress, which he decided to modify completely to make it a bigger challenge for Iggy. However, our Argentinian hero will NOT give up yet. He saved three out of all his friends, and he still is going in the search for the rest. Go on with him as he travels through Lirtha's Million-Year-Old fortress! Also, if you want to search for it too, there's a secret exit in here as well, so if you want to get it too, go look out for an orange orb that's hidden somewhere! Before anything, I'm gonna explain the new SIB method that will be used to tell if next level is gonna be a normal level, a fortress or a castle. * If the next level is intended to be a normal level, the end will just feature a regular small brown brick castle tiling. * If the next level is gonna be a fortress, it's gonna be similar to a normal small brick castle, but with small differences (In 2-2, it was a gray variation, in the updated version of 4-4, it is a small brick castle with multiple flags, and in World 7 (idk which level though) it will be tiled slightly differently, with extra windows and doors) * If the next level is going to be a castle, it will be a very big castle, like the ones you see in the end of every world ?-3 in the original SMB. Well, that aside, let's go with the rest of the description. This level is pretty good looking. I love how I did the scenery and the design, it all was pretty awesome. I didn't have a way to use the SMF1 golden fortress BG for this, so instead I just used a random golden fortress BG made by MarioMaster7771 that I found in the CBG section of LP. And turns out, it works out well! Also, this level is kind of a spiritual successor to my level from early 2019, "Some Castle Level" (https://www.levelpalace.com/level?id=16801), which is why a lot of the challenges and design choices are similar between both levels. Also, the character that I mentioned in the level's story that owned this fortress in the series' lore (Lirtha Megrand) is a reference and a pun on the Argentinian actress and TV host Mirtha Legrand, who is so old and has been on TV since so much time ago that everyone just keeps making jokes about her age, so I thought making a joke about her for this series would be funny lol. Clues to find the secret 1-up: "The lava may stop the shell from going further. But what if a tool found a bit later in the level could actually be useful for that?" So I hope you like this level, and of course, feel free to give me your opinion. Here's my plan for what 4-Secret and 4-5 are gonna look like: 4-Secret: SMF1 water level, remix of 3-A from New Super Mario Bros DS 4-5: SMF1 regular desert level

Super Iggy Bros. - World 4-4 close

By IggyHopxD

Super Iggy Bros. - World 4-4: Into the desert skies! After Iggy got out of the long and hot lake he had to go through, he found an alternative way to continue through without the need of any flagpole, and decided to continue through the little sand road that was next to him, but after that, he will need to use a mushroom to hit some brick blocks to enter the pipe which will lead him to the top of the skies, and after jumping through the sky, he will gain access to the fortress, which is right on top of the Mirl Canyon, as this ancient mountain is called. What a mess of stuff Iggy has to go through to get to save his friends! However, we all know that with your help, he can get through anything, even through stuff tougher than this, so let's go! This level took literally nothing to make. Just a few hours and that was it. But I still think it looks pretty good. Cool design both for the desert area and for the sky area, and good challenges that involve both puzzling and then platforming. I really do not have much to say, but the opinion that matters truly is yours. Enjoy! Clues to find the secret 1-up: "In the wild west of the desert skies, right the opposite direction of the Mirl Canyon, a lonely platform rests, holding on top something that historians still haven't got to find out what it is, since most weren't able to make the jump to the nearby falling lift." I hope you all enjoy this level, and of course, feel free to give me your opinion about it. 4-Fortress will hopefully be here in some days, so stick around for that. Also, in some time, I'm planning to start recording Super Iggy Bros as a series to my Youtube channel, so stick around for that too! UPDATE 24th of March, 2020: I fixed a bunch of things in the level that Nuozzu explained to me in a video review he did. Here is the list of things I changed: -Added more enemies in the Lakitu chase area -Fixed the blind jump in the 1-up area -Fixed the infinite 1-up farm glitch -Changed a small section near the beginning of the sky section to be a bit more different -Changed completely the small section with the bullet bill cannon jumps -Added more enemy variety rather than just koopas -Changed the fortress tiling in the end to fit better. In next level's description, I'll explain a little better the new fortress mechanic so that you can now understand how you will be able to know if the next level is a fortress or not.

Super Iggy Bros. - World 4-3 (Read Desc.) close

By IggyHopxD

Super Iggy Bros. - World 4-3: Flooded Sandy Creek IMPORTANT NOTES: 1. The section at x280 y4120 is an area where you're suppossed to lose both the item you're currently using and the reserve item. 2. As always, red pipes are reset pipes, so you can enter the area over and over if you mess up a puzzle. :) 3. In the ending, there's a glitch that can happen, where if you press the P-switch underwater the music will stop. Also sometimes, the key will suddenly disappear when you hit the On/Off switch block while holding it. Unfortunately, there's currently no known way to avoid these, so don't rate down for that, since it's not my fault. The best way to avoid the key problem is to leave the key in a place where you can re-collect it, and then come back to pick it up once you activate the On/Off switch block again, but for the first one, I think there's no way to avoid it. 4. There is an exploit where you can collect the 1-up infinite times by using the reset pipe. I found no way to avoid that, so don't rate down for that either. Ok, that was the important part. The following part of the description is the story and my personal comments about the level, so don't read that part if you don't want to. Story: Iggy finds out that actually, the wall that was blocking the way around the pyramid is actually even bigger, making the area be divided in three spaces. After getting to the very small second area division he got into after going through the pyramid, he finds a pipe that could pretty well get him into the third space. However, when Iggy enters the pipe, he finds himself in a flooded creek, where everything is very strongly blue, watery and sandy, making him feel like if he was allucinating after so much mate he had been drinking, and even the song feels like if it was getting slowed down due to how dizzy he gets. And sadly enough for Iggy, he has to do a bunch of underwater puzzles in this state. Help our hero solve all the puzzles that there are throughout this area, so that he can continue on his long trip to save his friends! This first part of the description is being written on the day this level was started in (19th of March 2020): This level is probably one of the levels of this series that is gonna take me the most to finish, but it's still going to be fun and good looking. I will continue adding stuff for this description once I finish this level. My prediction for this level is that it's gonna take more than one week but less than three weeks. See you once I finish, and let's see how accurate was my prediction in the end! This part of the description was written the day this level was finished (21st of March 2020): Wow. I actually finished this level in less than 3 days AND IT ACTUALLY LOOKS AND PLAYS OUT GOOD. Now that's something I didn't expect, but I'm definitely proud of how it came out, both in design and challenges. Still has a bunch of bugs because SMF3 is usually buggy, but whatever. Still ended up awesome and took way less time than I thought it would. Clues to find the secret 1-up mushroom: "Who dares wake up the blooper goddess? And who dares to even attempt and steal her precious mushroom of extra lives? Surely no one!" So I hope you enjoy this level (I understand if you don't though, playing underwater levels suck lol), and of course, feel free to give me your opinion about it. The quarantine is gonna let me be able to create more levels and record more videos in less time, so this is actually gonna be helpful for my activity in the community! :)

Super Iggy Bros. - World 4-2 (Nuozzu4 tribute) close

By IggyHopxD

Super Iggy Bros. - World 4-2: Overgrown Pyramid The adventure of Iggy to save his friends continues! After a walk in the Watery Desert which isn't considered a beach because of historic reasons, finds one of the most important historic reasons to why it's a desert but not a beach: A gigantic pyramid which lies in the center of this big area. Iggy knows the best option would be to walk around it to be able to avoid getting in trouble inside, however, two very important things stop him from doing so: The thought that maybe Bowser could be hiding something inside the pyramid, and even more important, because there's a big wall of sand covering the sides of the pyramid. So the only option is to go inside the ruins of this old pyramid, which has been overgrown with some plants inside because of the time that has passed. Help Iggy get through this big triangle-shaped architecture piece and continue his trip through the desert! This time, the clue to find the secret 1-up mushroom will be above the description about the level instead of below, because the description is too long. Here's the 1-up clue: "As a reward to those who could escape, I'll leave this 1-up mushroom here... but no one will realize how to hit the obvious block! Mwahahahaha!" This is different to most SIB levels, because this is actually a tribute level as well. In this case, it's a tribute to Nuozzu4, another very good Argentinian SMF1-mainly creator, who I made a tag with some time ago (AKA Cueva de las Manos, a level that is really similar to this one in challenges and design), and since he's such a good level creator, I thought he really deserved a tribute level from me. So yeah, Nuozzu, if you're reading this, disfrut√° tu tributo! :) This level has more story than you could think it would have. The origin of the concept of this level started back in 2017, when I was working on my birthday special level for that year, and I was doing an SMF2 Ver. C Pyramid level, which was actually looking pretty good, but never finished it since it took me too long and I lost inspiration for it. After some years, in June 2019, before I started with this series, I decided to remake that pyramid level into SMF1 into an independent level, on which I actually did quite some progress, but ended up never finishing it after I forgot about its existence. When I made "Cueva de las Manos" with Nuozzu, we used the same design as the level I was originally doing, so then, I decided to use the design one more time for this level and make it as a tribute to Nuozzu himself. And here it is! Similarly to Cueva de las Manos, this level uses a mix of design which portrays an SMB3-styled pyramid (Like World 2-Pyramid), AKA a brown cave with some stuff that was presumably designed by humans (Pillars, bricks, etc.) as well as nature-made stuff (Plants, dirt, etc.). Also similarly to CDLM, this level uses the mechanic of going back to the start three times, and each time you are able to do something different: The first time you go, your only option is to enter the only door you have to your disposal to look out for help; the second time, you'll have a mushroom, thus being able to move on into another door, which you couldn't enter the first time; and the third time, you'll spawn near the koopa, thus being able to destroy the three thwomps blocking the way to the pipe that leads you to the ending. So it's pretty interesting, and definitely a level I enjoyed to create and test. So I hope you enjoyed this level, and of course, feel free to give me your opinion about it. Because school has been cancelled for two weeks because of the coronavirus, I might be able to work more on levels in these weeks!

Super Iggy Bros. - World 4-1 close

By IggyHopxD

Super Iggy Bros. - World 4-1: Hydraulic Sand Iggy destroyed the third Bowser he found just outside the desert exit of the ghost house, and of course, it was just another fake, but at least he was able to save another one of his friends. So he thinks the best way to continue on is to go through the desert, because maybe the true Bowser could be hiding there, who knows! The desert he is going to go through is a desert which is full of water, differently to most deserts in the world, because of the strong tidal waves that hit the islands of the Francis Archipelago. Go along with Iggy through the first section of this big desert world! School started some days ago, and just as I said, it left me with very little spare time to be online, which I didn't take because of me wanting to do other stuff. However, today (Thursday, 12th of March of 2020), there was no school because my school had a problem with something (Can't remember exactly what the problem was though), so I used this day to make this level quickly! The result was cool, I think as simple and generic as this level could be, I think I did a great job on it, in the design and the challenges. Clues to find the secret 1-up: "There's a single tree in this land that does not look like the others. Just over it you can find the 1-up." So I hope you like this level, and of course, feel free to give me your opinion about it. This world will also include some few SMF3 levels too!

Super Iggy Bros. - World 3-Balcony close

By IggyHopxD

Super Iggy Bros. - World 3-Balcony: Big Boo's Bricky Balcony Iggy has to travel through the mansion's balcony, where he knows that there is a pipe that should let him go into the other exit of the house, found in the border of the Watery Desert, where Bowser could also be hiding, considering some of Bowser's footsteps were found in the floor of the mansion at different places. However, there's a small problem: This pipe is in a place where Iggy can't just jump into, since it's stuck inside the floor, and he doesn't know where a door that could leave him there could be... how about you help him find a way through? Wow! I'm surprised I actually finished this level JUST the last day of my summer vactions, since tomorrow school starts again and it's gonna take out all my free time lol. Anyways, here it is, the final level of World 3. Hooray, after a lot of ghost house theme uses, I am finally gonna be able to use different themes in W4. For this level, I used a different design approach, using a sky background but ghost house tiling, making the level look like it's a balcony, or a patio, or a terrace, with a lot of doors and pipes and puzzles, like any ghost house in any Mario game. And for the bonus zone with the Bowser battle, I just used the desert theme as it should be used but with a Bowser fight, so nothing special for that. Of all the levels in W3, even though 3-3 is my favorite in gameplay, I think this one is the one that has the best design/scenery/visuals out of all of them. Clues to find the secret 1-up: "So long, kinga (?) Bowser!" I hope you like this level, and as always, feel free to give me your thoughts about it. Again, tomorrow (Monday, 9th of March of 2020), school is gonna start for me, so the next level might take a bit longer to get finished, so be patient for it. :)