Unheimlich Duch Hus (Read Description) close

By Segomac

Lol, figure that name out. Each word is a different language ;) Anyways, here's a level I've been anticipating to post when I got the SMF1.EXE files. It's a ghost house themed level with some twists. It looks like straight forward ghost house level (segomac style,) but there are some curve ball thrown into the level. I'll provide some advice. Some yellow doors Lead to a room that looks similar to the room you entered, only covered by grey tiles. These rooms give advice. One door will lead to a similar room with a piece of scenery that's missing. when you find the hidden piece of scenery, it'll want you to look at it's new hat (trust me, this is important.) Second door... well not too useful. third door lead to a similar looking room, then to an area revealing a boo and piranha. It shows that once you reach the area with the piranha plant, that you'll need the boo as well to get through it. You will also need to be big to get through as well. you will want to get some assistance with a non living object to reach the boo. The second half of the level (BZ X:2000 - X:4180) will be an area with 2 similar room, only they contain invisible tiles that are differently from each room. Keep an eye to where enemies walk to see where some invisible tiles are, along with coins to provide a hint to where they are or aren't. Glitches: BZ X:0 - When you hit the mushroom block, jump up when it reaches the hidden block and you will both activate the block and jump through it, landing on top of it. There isan area with a side 1 platform where you need to use it to move the camera to the right a bit by having standing on it and being pushed off by the wall. This is 100% possible. ALSO KNOW THAT THERE ARE AT LEAST 2 ROOMS (ML X:1920 and BZ X:2620 ANd X: 4020.) HAVE A ENEMY THAT SPAWNS CLOSE TO WHERE YOU EXIT. I didn't know how to change that to make it work with the level layout, so I thought you should know.

Spam Train (Tag with T-Nawtical) close

By Segomac

NOTE: THIS LEVEL IS VERY TOUGH.I CAN'T STRESS THAT ENOUGH. IF YOU WANT TO AVOID THE FRUSTRATION, THEN BY ALL MEANS, AVOID IT. T-Nawtical was a very great user in SMFE during it's glory days (when it was still very active.) I had net the guy around after 2 months joining the old SMF forums. This is actually the very last level he made, and it felt nice to be his tag buddy in this level. MZ X:0 - X:4180 (T-Nawtical) BZ X:0 - X:4180 (Segomac) This level is 100% possible, believe it or not. here's the link in SMFE to prove that users beat it. http://smfextraforums.createforumhosting.com/the-toad-door-series-world-8-2-a-t-nawtical-segomac-prod-t8764.html I wish you the very best of luck with this level. Sorry for not having any video walkthrough for this.

Sleth Den close

By Segomac

A quick level I finished in about 3 hours. I wanted to post at least one more level before I had to go home with no internet, so here's this level. Not my best creation, obviously, but hopefully you guys enjoy it. I made it easier than my usual levels, and I think it's easy, but IDK about you guys.

The Forest Fortress (Tag with Superstarfire33) close

By Segomac

This level was made way back at November 2009. Superstarfire created the ML, and I made the BZ. The level had gotten a huge scenery upgrade along with some tweaks to some obstacles to make them a bit easier. This is 100% possible. The white pipe at BZ X:3480 is the goal.

Tree Catastrophe close

By Segomac

So here we are with yet another level. I really don't have too much to say but other than some info on the level. -I placed several pipes in the level, but you only enter in the white pipes. - At BZ X:1480, it is a small area with invisible tiles. I placed coins above and (if possible) underneath the invisible blocks to give you a hint as to where they are. Remember that this is 100% possible. I have beaten it.

Seaweed City (Read Description) close

By Segomac

Okay, so this is a water-themed level I made. I want to let you all know that the bonus zone is meant to resemble underwater, which is why I used only grass, which is meant to resemble seaweed. Also I only used thwomps and piranha plants for the BZ as well. ALSO, all the water tiles (or cave tiles) are warps. So if you're standing on it, you'll have to go down the water. Walkthrough: https://www.youtube.com/watch?v=7IhOvZsck2g

Feldgrau Reserve close

By Segomac

Okay, remember thrice tunnel? Well, this level is what inspired me to make it. Now, this is much more difficult, so be warned. Also, this is 100% possible. If any help is needed, then let me know.

The Flower's Stem close

By Segomac

Another old level of mine way back from 2010 in SMFE. It's definitely one of my more harder levels. It is 100% possible, though it will lean to the frustrating side. Not much else to say

Some Sand Place (You Cannot Die) close

By Segomac

You read it right, you cannot die in this level. But just because you cannot die, doesn't mean that the obstacles will be easy. You'll see what I mean when you play the level. TBH, I don't consider this hard, but it has some time-rushing obstacles and glitch obstacles. Also, all yellow doors are reset doors just in case you guys make a mistake. enter the first yellow door though. Walkthrough Part 1: https://www.youtube.com/watch?v=qNOifttnMKQ Part 2: https://www.youtube.com/watch?v=3th4twf5Yys

Thrice Tunnel close

By Segomac

This level's theme was inspired by Xyrz's "Triple Threat" and an unused level of mine. The theme is that the level is meant to be played 3 times if you want to beat the level. You will play through the cave 3 times, first starting as small mario, then entering as big mario, then lastly as fire mario. The White pipe at the start of the BZ is a reset warp just in case you enter the BZ as small mario. Walkthrough: https://www.youtube.com/watch?v=nezwoeathxM

Neon Path close

By Segomac

Another puzzle made in SMFE. Sorry for not having a video walkthrough for this level, so if you need help, let me know. This is 100% possible, just difficult.

Glacier Peak (Read Description) close

By Segomac

You must collect all 5 stars to beat the level. This level has a SM64 style of winning(Thanks DXthegod for the idea.) Well, it turned out to be more confusing than I thought so I thought it would be great for someone to make a video of the level if they finish. Here are the stars. Star #1 - The Secret Abyss (ML X:0) There's a thwomp blocking a path, obviously means that it's blocking a star. Star #2 - Rocky Guardian (BZ X:4180) 2 thwomps blocking 2 paths, take bottom, seems less work, but more confusing. Star #3 - The Perfect Shot (ML X:4180) 2 thwomps blocking 2 paths, take the top, would be worth it since it's less confusing. Star #4 - Puzzly Puzzle (BZ X:3200) A door right underneath us, easy to get to, but whats the catch? Star #5 - Bowser's Icy Battle (BZ X:1200) Remember those obstacles that you skipped while going to get the first star, yeah now they have a purpose. I don't have any video walkthroughs for this level, so if you need help, ask me in my profile.