Regular User











8:50 AM

Last Online

About: I am using Google Translate.

Member Since: 05/03/16

Votes Received:

Average Level Score: 0%

Blue text is recent edits.

I'm sorry I am busy now, so I can not reply and hack much.

Welcome! (・∀・)

  • First of all, my name is Chairo, not Chario.
  • This profile is written for people who want to know more about Ver.C and SMF3.
  • Because the accuracy of Google translation improved, I decided to use it proactively.
  • I will answer questions as much as possible. However, please understand that we will not reply much to comments other than questions.


Q. Can you update Ver.C?
A. Ver.C currently stops updating because there is not time to create it. The timing of resumption of update is undecided.
Q. When will the conveyor belt be added?
A. It is undecided as glitch can not be fixed.

About SMF2 Ver.C:

  • If you find Ver.C specific bugs, please report them in comments or messages.
  • Ver.C is a thing made as a hack of SMF2, it is not an update of SMF2. Also, it is not something that I am trying to reproduce SMW as much as possible.
  • Ver.C recommends playing on official website. Playing on unofficial sites such as Level Palace is not fully supported, so some trouble may occur.
  • I do not want to offer all additional content of Ver.C to SMF3, nor do I want to add all the SMF3's additional content to Ver.C. Because there is no need to separately develop Ver.C and SMF3. And it is also for not biasing users toward Ver.C or SMF3.

About SMF3:

  • SMF3 is a hack made as an informal sequel of SMF2. But it is up to you whether you see it as just a SMF2 hack or a sequel.
  • SMF3 is Hiro's hack. I teach Hiro how to hack and source code, but it is not the creator of SMF3.
  • However, regarding the story mode, several people including me made a level. Also, as mentioned above, my hacking method and source code are also used a lot, so it can not be said that all SMF3 was made by Hiro.

Inside story of SMF2 Ver.C:

  • Since Ver.C was originally made as an additional element of the AA version, there was no normal version at the beginning of publication. However, as soon as I released it, the secondary hack which changed the AA version to Mario became muddy so I decided to make a "normal version" that officially changed the AA version to Mario. This time it was named "Ver.C".
  • Later, additional elements such as custom music, additional music, additional tiles, additional sprites were also adopted for SMF3.
  • Ver.C (especially Ver.C.40) contains many images from Hiro.

Inside story of SMF3:

  • It was SMF3 which was made as an informal sequel of SMF2, but in fact it was originally made as a hack just changing the image. Of course, the total number of objects is 406, the same as the original SMF2. It was almost completed, but as I discovered how to add tiles to SMF2 on the way, Hiro quickly made it into a hack like the present.
    SMF3 v1.0:
    SMF3 v1.0
  • A lot of Ver.C code is used as an additional element of SMF3. Also, even code that is not in Ver.C uses some code written by me.

Inside story of SMF1 Ver.E:

  • All of Ver.E was produced by Hiro, I have nothing to do with it. But, since Ver.E was created by my SWF hack method, it may not be said that it is completely unrelated.
  • "E" of Ver.E is an acronym for "Extended".


Website / YouTube / Twitter / My Levels

Level Architect

Publish a certain amount of levels


Reward: 5XP

Level Critic

Rate a certain amount of levels


Reward: 5XP

On Fire

Get a certain number of rates on a level


Reward: 5XP

Loyal Member

Be a member for a certain number of days. Login required to activate new achievement.



True Photographer

Add unique images to other users' levels (must be relatively new levels).


Reward: 5XP

Serious Competitor

Get a certain number of contest points.


Reward: 5XP


hopefully you like my sprites...

12/11/17 at 8:09 AM


Please check these out .

12/11/17 at 7:19 AM


When I convert flv to fla and upload it onto Macromedia it says unexpected file format. Pls help

12/09/17 at 7:28 AM


@yolo I have never used macromedia so I do not know... 😔

12/09/17 at 8:02 AM


@Chairo Oh... Do you have a download to the FLA. file then? Mabye JPEXS didn't do it right.

12/09/17 at 8:23 AM


@yolo No, I do not have a fla file. I only have swf files.

12/09/17 at 8:30 AM


Uh... hi.
I've been trying to add new tiles myself using Swfmill and stuff. I add it in swfmill, all goes well. I change the info in the Tyle372 and Tyle374 parts of the code, as well as Frame1. In edit mode, the tile appears just fine. In Play mode however, it just doesn't exist. The same happens if I add a sprite. Any idea what I'm doing wrong?

12/08/17 at 4:45 PM


@Validusername16 The id of the added tyle may not be correctly entered in SWF/scripts/frame 1/DoAction. Please check that the id of the added tyle is written at the end of the second array of Load_map function. Also, since ActionScript may cause various glitches when you edit it, you have to edit p-code.

12/09/17 at 5:11 AM


@Chairo So on line 1052 of Frame1's PCode, I put my tyle number at the end, before "Switch"?

12/10/17 at 11:32 AM


@Validusername16 On line 1052, add the id of the added tyle (407 as an example) to the beginning (after "Push", before "406"). Then change the number at the end of line 1068 from 407 to 408. This number represents the number of all tyles (0~407). Finally, from the ActionScript source code make sure that 407 is added to the end of the second array of Load_map functions.

Note: Since this explanation is based on the original SMF2, the explanation differs in Ver.C, SMF3, etc.

12/11/17 at 6:25 AM

Filip Underwood

Suggestion: Can you add Kamek to SMF2?

12/04/17 at 10:41 AM

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