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About: I am using Google Translate.

Member Since: 05/03/16

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Average Level Score: 0%

Welcome! (・∀・)

  • First of all, my name is Chairo, not Chario.
  • This profile is written for people who want to know more about Ver.C and SMF3.
  • Because the accuracy of Google translation improved, I decided to use it proactively.
  • I will answer questions as much as possible. However, please understand that we will not reply much to comments other than questions.

About SMF2 Ver.C:

  • If you find Ver.C specific bugs, please report them in comments or messages.
  • Ver.C is a thing made as a hack of SMF2, it is not an update of SMF2. Also, it is not something that I am trying to reproduce SMW as much as possible.

About SMF3:

  • SMF3 is a hack made as an informal sequel of SMF2. But it is up to you whether you see it as just a SMF2 hack or a sequel.
  • SMF3 is Hiro's hack. I teach Hiro how to hack and source code, but it is not the creator of SMF3.
  • However, regarding the story mode, several people including me made a level. Also, as mentioned above, my hacking method and source code are also used a lot, so it can not be said that all SMF3 was made by Hiro.

Inside story of SMF2 Ver.C:

  • Since Ver.C was originally made as an additional element of the AA version, there was no normal version at the beginning of publication. However, as soon as I released it, the secondary hack which changed the AA version to Mario became muddy so I decided to make a "normal version" that officially changed the AA version to Mario. This time it was named "Ver.C".
  • Later, additional elements such as custom music, additional music, additional tiles, additional sprites were also adopted for SMF3.
  • Ver.C (especially Ver.C.40) contains many images from Hiro.

Inside story of SMF3:

  • It was SMF3 which was made as an informal sequel of SMF2, but in fact it was originally made as a hack just changing the image. Of course, the total number of objects is 406, the same as the original SMF2. It was almost completed, but as I discovered how to add tiles to SMF2 on the way, Hiro quickly made it into a hack like the present.
    SMF3 v1.0:
    SMF3 v1.0
  • A lot of Ver.C code is used as an additional element of SMF3. Also, even code that is not in Ver.C uses some code written by me.

Inside story of SMF1 Ver.E:

  • All of Ver.E was produced by Hiro, I have nothing to do with it. But, since Ver.E was created by my SWF hack method, it may not be said that it is completely unrelated.
  • "E" of Ver.E is an acronym for "Extended".


Website / YouTube / Twitter / My Levels

Level Architect

Publish a certain amount of levels


Reward: 5XP

Level Critic

Rate a certain amount of levels


Reward: 5XP

On Fire

Get a certain number of rates on a level


Reward: 5XP

Loyal Member

Be a member for a certain number of days. Login required to activate new achievement.



True Photographer

Add unique images to other users' levels (must be relatively new levels).


Reward: 5XP

Serious Competitor

Get a certain number of contest points.


Reward: 5XP



Am i the only one that would love it if you could make more than 1 checkpoint in a level? I mean, levels like the perfect run from Markeyruiz98, while it is still overal a good level, even if the signs of pre-LP level making are still there with some cutoffs, the level is just too long to only have one checkpoint.

But, you may be asking "how do we fix this?", and i have a solution for that aswell. How about we make checkpoints more like exit pipes? In that way if you place an entrance, that is for example "entrance 9" we can set the checkpoint or checkpoints to 9, and couple it to that entrance?

08/19/17 at 11:17 AM


The 2nd official LP contest is here! The contest begins now and ends September 17th at midnight (Eastern Time GMT-4). You can submit any level created on or after August 18th.

Good luck! If you have any questions, please reach out to me, a staff member, or a contest judge.

08/17/17 at 9:17 PM


Can you add some desert background in SMF2? It would be better if you do it.
Here are some backgrounds:
- Dark desert
- Yellow desert
- Gray desert

08/13/17 at 3:17 AM


@przem1994 As there is a custom bg, I have no plan to add any more background (at the moment). Sorry.

08/13/17 at 10:58 AM


Is it possible to make recolors for the cloud tileset? Having them as plain white only fits with a few backgrounds, and clouds with color palate 4 would look good for a stormy level.

08/10/17 at 4:29 PM


@Blueyoshi0014 Thanks for your suggestion... I will consider adding dark clouds.

08/13/17 at 2:12 AM


I know you can't add everything you've shown in updates to SMF2 just yet, but is it possible to release the things you have already completed? I desperately need some of the new tiles and bush colors you finished over a month ago for the Level Palace mega tag releasing in a few days. Please, if you have some things finished already, can you update the game with those things?

08/08/17 at 12:40 AM


@Blueyoshi0014 These tiles are preparing images only and have not made it yet.

08/08/17 at 7:23 AM

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