MarioMaster7771

Moderator

8

Rank

184

Levels

218

Rates

80

Friends

PT

Location

06/28/18

Last Online

About: N/A

Member Since: 05/27/16

Votes Received: 3147

Average Level Score: 89.64%


Welcome to my profile!

About me:
Mario has always been one of my favorite videogame franchises, and when I found out about Super Mario Flash for the first time, in 2009, I was mindblown for the fact you could actually make your own levels! Since then, I wanted to publish and share my own creations with the SMF community and up until now, I strive to improve upon my level making skills with Super Mario Flash 2 and 3, 2 amazing games that allows the level creator to go nuts with tiling, scenery and, most importantly, gameplay. I also post my creations on my YouTube channel. Not only do I post videos and tutorials about Super Mario Flash (you can check these videos by clicking the text at the bottom on my profile), but also do Let's Plays of any game, be it Mario, Pokemon, Sonic, basically any game that I feel like playing. I know that I have "MarioMaster" in my username but I'm pretty open minded when it comes to video games. :P 

The way I review levels:
As I mentioned before, gameplay is what matters the most; it's the core of any level out there. No matter how pretty your tiling and scenery may look like but there's not much challenge in it, your level will most likely not get a high score from me. Sure it's always nice to add eyecandy to levels but it's also something that shouldn't be overdone, especially when you're using custom backgrounds. Tiling needs to be layered and placed carefully. Observing the images from the Samples page on the editor will definitely help you understand how you should make use of every tileset. On an additional note, I've seen many users place scenery in Layer 1, which normally causes everything that spawns from a ? block tuck behind it. To avoid that, usually place your scenery in Layer 2. I learned that the hard way...
Lastly, unused space is a very situational topic, because some users set a default length to levels (x4180) and then only lazily fill like a quarter or third of it, that is if the level has little to no challenge. However, if a level has engaging content, be it on gameplay or visual appeal, but doesn't make use of the entire length that was set, then it's excusable to have that leftover space.
If you have any doubts or questions regarding any of my rates, do so by commenting on my profile. Do keep in mind that I'll only fix my scores if I indeed missed out something or didn't understand the concept to its whole. I hope I made myself clear. :)

Some screenshots of my levels:


You can also find me on:

Twitter: @BlueOrangeMario

Discord: @Seven#6562


Click here to see my video playlist of SMF2 tutorial videos!

Level Architect

Publish a certain amount of levels

12/25

Reward: 20XP

Level Critic

Rate a certain amount of levels

218/250

Reward: 50XP

On Fire

Get a certain number of rates on a level

73/50

Complete!

Loyal Member

Be a member for a certain number of days. Login required to activate new achievement.

784/730

Complete!

True Photographer

Add unique images to other users' levels (must be relatively new levels).

501/500

Complete!

Serious Competitor

Get a certain number of contest points.

0/1

Reward: 5XP

creator

https://www.youtube.com/watch?v=dQw4w9WgXcQ
Anybody remember this LZ5 level? This is definetly one of my favorites from him.

06/21/18 at 1:40 PM

creator

Guys, i think I've lost the motivation to make levels or rate levels. Mostly because these days everything needs to be so by the book, and let's be honest, how LP is now, it doesn't reward experimentation. Mostly because of a close-mindedness coming from some of the people on LP. (important: notice how I said "some" before someone gets triggered. And no, I'm not saying who those are, that would be even worse.)


I get what you guys are saying, and while your taste is obviously far from bad (infact, aside from a few exceptions there is no such thing is bad taste) doing the same thing over and over again while the others want the same thing over and over again can get quite boring. And that's what has happened here, and to take a wild guess, probably alos why this site dropped in activity, and probably will.


I probably will still be online, but just for a few chitchats, you know, the useal Creator stuff. I also think that I will check out Super Mario Construct is as good as finished and the comunity will start using that to make levels, maybe things will change then. But for now, I'm so f*cking done.

05/26/18 at 6:26 AM

TheTroll73

F

05/20/18 at 4:05 AM

William

E

05/18/18 at 9:20 PM

creator

Oh, you're promoted to moderator? A late congratulations then, I guess

05/12/18 at 11:06 AM


MarioMaster7771

@creator Yep, it's been a full week as a moderator now. Thanks! :) (better late than never lol)

05/12/18 at 11:11 AM