Welcome to my Profile!
-(4/11/2020) The XXL Level is now 20.2% done, and wow. I'm starting to lack motivation lol. Anyways, this level is going to be really really long. What would you expect? It can be anything.
-(4/18/2020) I am now suspending all my works until somewhere in april. I won't rate levels until I have finished someone I have to get done.
-(4/30/2020) hey you guys, promise me that you won't scream, also new rating system
-(5/16/2020) Sorry for the long wait, looks like I need work faster, I was surprised that the retiring date got extended
-(6/13/2020) I gave up :d, I got too nervous. Sowwi Guys.
My Name is Allen and I make Levels for Super Mario Games, I like to be underrated and disappear. I have a superior design technique and my levels are made for fun, especially when I liked them nice and long. I'm currently working/supporting on an upcoming multiplayer sandbox game "Everybodyedits Universe". I rarely like to celebrate birthdays with my friends since I come up with ridiculous strategies and random surprises. I've played alot of games such as "town of salem" (an roleplay known lying game) and came up with multiple inspirations, celeste might be my most inspired one.
I don't really have a favorite level maker since every level I play is sort of a meh and creators are just making ridiculously hard levels that not enjoying to me to play.
Sort of a Classic + Unique + Chaotic. My levels are long and easy. The longer the length, the higher the difficulty. If you haven't noticed, I come up with ridiculous set-ups but you can't see them since I don't use them often. Sometimes my levels are addicting. Scenery and gameplay is carefully balanced.
I have steps in making my own fantic levels: Layout, Filling, Scenery, and Testing. It is similar to cookery since its like, crust, filling, decoration, and delivery. Layout which is the most stressful part in level making is when I draw the level and leave cut-offs, this gives me the most control in making a level since I can easily make challenges and plan whats next.
Filling is when I fill all the cut-offs, I usually fill them in layer 2 so that I can easily create overlays. Scenery is when I place all the decoration that makes the level realistic, I also place coins in this step. Testing is just simply final testing, I called it tasting your own level. When something is wrong, you'll have to consider starting over and change stuff.
[ ] Rating System [ ]
My Rating System is Composted of 3 Categories, Gameplay, Level Architect, and Level Design. I'm mostly focused on gameplay and visuals and I won't take down points for genetic gameplay and challenges seen in other levels since its unfair and unforgiving. (Unless its a serious rate :d)
First Expression > Gameplay Intel > Conclusion > Score > End Sentence
-Experience in the level, its visuals, techniques, styles, gimmicks, and chaos being bought into the table. Don't forget some cheese and pie. If you're scenery is deliciously cooked. Flaws in gameplay are ignored and are not deducted to your overall score.
Level Architect: 40%
-The overall placement and tile set choices built in editor, this includes appropriate text written, themes with the use of tiles, organisation in the level, and most importantly, spaces and gaps being set in the level.
Level Design: 20%
-Known Perfect Breaker, yes I often compliment scenery. As Animator, I will check your shadowing, scenery staging, your use of overlay and other visuals that blends with your level.
Total Score: XXX (Difficulty)
-A serious rate changes the outcome of score
-Level Length is my definition of difficulty
-The first contest I joined was the last SMF level contest and I got 1st place :>
Some music you want to listen,
Publish a certain amount of levels
Rate a certain amount of levels
Get a certain number of rates on a level
Be a member for a certain number of days. Login required to activate new achievement.
Add unique images to other users' levels (must be relatively new levels).
Get a certain number of contest points.