Last Online

 Welcome to my Profile!

Levels planned:
  Tristaph Tower - Last SMF level


  -(4/11/2020) The XXL Level is now 20.2% done, and wow. I'm starting to lack motivation lol. Anyways, this level is going to be really really long. What would you expect? It can be anything.

  -(4/18/2020) I am now suspending all my works until somewhere in april. I won't rate levels until I have finished someone I have to get done. 

-(4/30/2020) hey you guys, promise me that you won't scream, also new rating system

-(5/16/2020) Sorry for the long wait, looks like I need work faster, I was surprised that the retiring date got extended

-(6/13/2020) I gave up :d, I got too nervous. Sowwi Guys.
-(9/7/2020) I feel like I wanna continue the level...

     My Name is Allen and I make Levels for Super Mario Games, I like to be underrated and disappear. I have a superior design technique and my levels are made for fun, especially when I liked them nice and long. I'm currently working/supporting on an upcoming multiplayer sandbox game "Everybodyedits Universe". I rarely like to celebrate birthdays with my friends since I come up with ridiculous strategies and random surprises. I've played alot of games such as "town of salem" (an roleplay known lying game) and came up with multiple inspirations, celeste might be my most inspired one. 
    I don't really have a favorite level maker since every level I play is sort of a meh and creators are just making ridiculously hard levels that not enjoying to me to play.

Level Style:
   Sort of a Classic + Unique + Chaotic. My levels are long and easy. The longer the length, the higher the difficulty. If you haven't noticed, I come up with ridiculous set-ups but you can't see them since I don't use them often. Sometimes my levels are addicting. Scenery and gameplay is carefully balanced. 

    I have steps in making my own fantic levels: Layout, Filling, Scenery, and Testing. It is similar to cookery since its like, crust, filling, decoration, and delivery. Layout which is the most stressful part in level making is when I draw the level and leave cut-offs, this gives me the most control in making a level since I can easily make challenges and plan whats next.

    Filling is when I fill all the cut-offs, I usually fill them in layer 2 so that I can easily create overlays. Scenery is when I place all the decoration that makes the level realistic, I also place coins in this step. Testing is just simply final testing, I called it tasting your own level. When something is wrong, you'll have to consider starting over and change stuff.

[ ] Rating System [ ]

  My Rating System is Composted of 3 Categories, Gameplay, Level Architect, and Level Design. I'm mostly focused on gameplay and visuals and I won't take down points for genetic gameplay and challenges seen in other levels since its unfair and unforgiving. (Unless its a serious rate :d)

First Expression > Gameplay Intel > Conclusion > Score > End Sentence

Gameplay: 40%
 -Experience in the level, its visuals, techniques, styles, gimmicks, and chaos being bought into the table. Don't forget some cheese and pie. If you're scenery is deliciously cooked. Flaws in gameplay are ignored and are not deducted to your overall score.

Level Architect: 40%
 -The overall placement and tile set choices built in editor, this includes appropriate text written, themes with the use of tiles, organisation in the level, and most importantly, spaces and gaps being set in the level.

Level Design: 20%
-Known Perfect Breaker, yes I often compliment scenery. As Animator, I will check your shadowing, scenery staging, your use of overlay and other visuals that blends with your level.

Total Score: XXX (Difficulty)
-A serious rate changes the outcome of score
-Level Length is my definition of difficulty

-The first contest I joined was the last SMF level contest and I got 1st place :>

Some music you want to listen,

Level Architect

Publish a certain amount of levels


Reward: 20XP

Level Critic

Rate a certain amount of levels


Reward: 50XP

On Fire

Get a certain number of rates on a level


Reward: 20XP

Loyal Member

Be a member for a certain number of days. Login required to activate new achievement.


Reward: 20XP

True Photographer

Add unique images to other users' levels (must be relatively new levels).


Reward: 5XP

Serious Competitor

Get a certain number of contest points.



Skeleboi 173

do you usually take rate requests?

10/19/20 at 2:34 PM


Hi! I'm making a lava/jungle/overgrown level and can you help me with the music?

09/21/20 at 3:57 AM


@StarTigerrr I've got this track, but I'm searching for something better.

09/21/20 at 4:02 AM


@StarTigerrr Oh! Welcome back, sure Ill convert it for you

09/22/20 at 6:07 AM


@StarTigerrr Wait, is this for Super mario flash or Super mario construct?

09/22/20 at 6:11 AM


OVERLORD OF LP IS...........
(I boring)​

09/17/20 at 5:26 AM


@MarioConstructor Oh lol, Im underrated

09/17/20 at 8:01 PM


@MarioConstructor *Pats you*

09/17/20 at 8:01 PM


@AllenCaspe9510 *avoid*

09/17/20 at 8:35 PM


Okay... If you were to be chased, what is your killer holding?
A: Gun
B: Sword
C: Axe

09/02/20 at 8:03 PM


@AllenCaspe9510 A, because with the axe and sword can be used as long ranged weapons. You an throw an axe pretty easily, and a sword is hard, but still maybe possible? You can't really throw guns at your victims and expect to kill them :)

09/08/20 at 11:44 PM


@Adyj Why would they chase you if they have a long ranged weapon?

09/08/20 at 11:45 PM


@Adyj Umm... I do hope you know that the above is a joke.

09/08/20 at 11:46 PM