Nathan nathan

Regular User












Last Online

Hi guys and girls! I'm Nathan, and welcome to my profile!

I have been posting levels since 2016, and I still am!

Upcoming Levels:

Gold Mine (Coming in 2021)

Airship Forests (This will come in 2021)

Lava Cave (This will come in 2021)

Grass and Cave (It will come in 2021)

Ash Zone (Coming Soon)

Overgrown (Coming Soon)

Levels I'm Planning on Remaking:

Retroness (Remake)

The Relaxing Beach (Remake)

Future Sequels:

Orange Plains II 

Things I'm not too sure how to do:

Hard Levels

Hard levels kinda revolve around puzzles, precise timings, and a lot of good challenges. I mostly know how to make medium and easy challenges. However, I guess I'm learning how to make hard levels.

Note: If the level is not as good, it's because I'm not good at making hard levels.


Finished Levels:

Wintery Greens (Finished)

Beachy SMB (Finished)

Snow Mountain Ruins (Finished)

Featured Levels:

Beachy SMB

Cloudy Grass Trail 



Discord (Nathan nathan#5159)


 The Island

After SMF3's retirement, the series will still be continued. It will just be displayed on YouTube (cause after June 12th, no more SMF levels) with each level code provided (including the story).

Tips For Making Levels:

1. Don't make the level look bland and boring (and also flat). Add scenery to make the level look more detailed and more interesting.

Note: Think about the scenery you're using. If you want to put scenery in the ground, try to see if the tile you are using looks good with it. If you are using outside or inside scenery, you can use a semi-solid (a platform or ground that only the top you can walk on. The rest of it you can pass through it, it's really preferred to be used inside platforms). Try to experiment and see what works and what doesn't work (by placing scenery and seeing if it fits with the level or not). Also, don't put scenery too close or far away from each other (1 - 6 tiles away from each other. 1 being minimum and 6 being maximum) 

2. When you're adding enemies, make sure they are spaced and not too close or far away from each other (2 - 7 tiles away from each other). If you want to put an enemy next to where Mario is, make sure the enemy is not too close to him.

Note: If Mario or Luigi has to jump off a Bullet Bill, you don't need to put an enemy there. Don't be repetitive and use the same enemies. Use different enemies and see if they fit the level. Think about where you want to place the enemy. Also, don't put enemies on top of each other. 

3. Challenges are what make the level fun and challenging (or either), so try to make good challenges (try to make at least 1 challenge that stands out or makes the level more challenging. Also, try to make some creative challenges). 

4. Do not make blind jumps in the level. It will make the player think that they have to take a leap of faith, or it will make them think that if they fall, they will die. To fix blind jumps, put an arrow pointing where to go or coins telling you where to go. Do not spam power-ups (that's putting too much). You can put mushrooms or 1-Ups next to a checkpoint, a power-up at the beginning of the level, or a power-up where you need it. 

Note: Place a checkpoint where it's necessary. If the level is short, don't bother putting one unless the level is too hard. 

5. Play the level to see what works and what doesn't. See if you can beat your own level. 

Music playing: Starlyte, SƠN & CHRSTN - More (feat. Philip Matta)  


Spooky Blue Falls (Coming Soon)

Fuzzy Nights w/? (Coming Soon)

Autumn November (Coming Soon)

Waterfall Caverns (Coming Soon)

Slippery January (Coming Soon)

Level Architect

Publish a certain amount of levels


Reward: 100XP

Level Critic

Rate a certain amount of levels


Reward: 100XP

On Fire

Get a certain number of rates on a level


Reward: 5XP

Loyal Member

Be a member for a certain number of days. Login required to activate new achievement.



True Photographer

Add unique images to other users' levels (must be relatively new levels).


Reward: 5XP

Serious Competitor

Get a certain number of contest points.


Reward: 5XP


12/31/21 at 12:51 PM


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12/28/21 at 6:35 PM