LaserTrap_

Trusted User

8

Rank

17

Levels

230

Rates

40

Friends

GB

Location

4:34 AM

Last Online

I am continuing with Newer SMBF for as long as I can, as it has an awful lot of levels and flash is dying soon. We'll see what happens in the end.

Newer SMBF World Progress:
World 1: Yoshi's Island (11/11)
World A: Goldwood Forest (5/5)
World 2: Rubble Ruins/Soggy Sewers (0/13)
World B: Seasonal Island (0/5)
World 3: Mushroom Peaks (0/10)
World 4: Sakura Village (0/11)
World C: Sky City (0/5)
World 5: Freezeflame Glacier/Freezeflame Volcano (0/13)
World D: Crystal Caves (0/5)
World 6: Pumpkin Boneyard (0/12)
World E: Bombard Cliffs (0/3)
World 7: Sky Mountain/Starry Skies (0/11)
World 8: Koopa Planet/Koopa Core (0/14)
World 9: Special World (0/10)
Total Progress: 16/128
Next Level: Cactus Cove (2-1)


Why the name change? It's my Twitch name. I know it was shorter and simpler but my decision was made for any poor soul out there who happens to know that channel. You'll probably know who I am anyway if you've been on PG since 2014 or before.


Why I will never rate down for unused space (as posted by Orangetack):

Unused space is a concept that originates from an instruction written by Pouetpu for level makers to 'fill the main part completely'. Why people still value the advice of a Canadian dictator I have no idea. Unused space doesn't affect the experience or quality of a level from the player's perspective, so why does it even matter? Why should an amazing 10/10 level become a 9/10 level because of unused space, when unused space can only be found by looking in the editor? When you rate levels, you rate them based on your experience playing them. Unused space won't make that experience any worse. Why should someone fill all the space in a level just for the sake of it? That reminds me of how Ubisoft creates as big open worlds as possible for the sake of it. Plus, you can't even change the amount of space a level has once you've punched it in.

If you rate down for unused space, you're essentially saying an x4000 level is fine, unless that same level also has x4000 more of unused space, even though it doesn't change the experience of playing the level AT ALL.

Level Architect

Publish a certain amount of levels

17/25

Reward: 20XP

Level Critic

Rate a certain amount of levels

230/250

Reward: 50XP

On Fire

Get a certain number of rates on a level

8/10

Reward: 5XP

Loyal Member

Be a member for a certain number of days. Login required to activate new achievement.

1567/730

Complete!

True Photographer

Add unique images to other users' levels (must be relatively new levels).

0/20

Reward: 5XP

Serious Competitor

Get a certain number of contest points.

0/1

Reward: 5XP

Skeleboi 173

yeast (idk just something random)

06/15/20 at 3:13 PM

Softendo

Gentlemen 🎩 a short view 👀 back to the past 👴 Thirty 3️⃣0️⃣ years ago, JetWing34 told 💬 us: "Take a trained 🎓 monkey 🐒 place him into a chair and he is able to create a level" Thirty 3️⃣0️⃣ years later Softendo told 💬 us: "I had to start 🏁 working on my level using an editor that's like a complex rocket, It's very complicated 😕" And Jon Laser Trap said, err, he pressed 👇 while creating a level, I don't remember what day it was 🤔 the wrong button 🔘 on the editor menu 🎡 Question for you 👉 Is Level Making today too complicated 🤷 with 200 and more buttons 🔘 on the editor 🎡 are you too much under effort 😤 under pressure 😖 ? What are your wishes 💭 for the future 🕑 concerning technical 🔬 program, errrm, during level contests 🏁 ? Less 👎 buttons 🔘 more 👍 ? Or less 👎 and more 👍 comunication 💬 with your competitors?

12/15/19 at 6:23 PM


LaserTrap_

@Softendo JW is the Lauda of level making confirmed

12/16/19 at 5:47 AM

RacerJ4KE

Nice to see that I am not the only person here who has CTGP

09/10/19 at 4:14 PM